AKHIL REDDY
PINNAPUREDDY
About:
Hi, I’m Akhil Reddy, an aspiring Game Designer with a strong interest in Level Design.
I am currently studying Game Design at Futuregames in Warsaw, Poland. Previously, I completed my B.A. (Honours) in Multimedia, where I built a strong foundation in art, and design.
I am focused on growing as a game and level designer, with a strong interest in creating engaging levels and player-driven experiences. I enjoy designing spaces that readable, and fun to explore, especially for action and RPG-style games.
Alongside my studies, I have professional experience as a Game Artist, where I worked on level Art, blockouts, set dressing, lighting, and optimization using Unreal Engine and Unity. I contributed to projects like Darts VR 2: Bullseye, building environments for different game modes. I also worked closely with artists and technical teams, which helped me understand real production pipelines and collaborative workflows.
Beyond level design, I also have skills in environment set dressing, basic technical art, scene composition, and cinematics.
Skills:
Engines
Unreal Engine 5 (Blockouts, Gameplay Layout, Lighting, Optimization, Basic Blueprints)
Unity (Level Design, Scene Setup, Set Dressing, Optimization)
Level Design Workflow
Grayboxing, Player Flow & Pacing, Visual Guidance, Environmental Storytelling, Landmarks, Playtesting, Rapid Iteration, Encounter Spaces, Trigger-based Interactions.
Version Control
Git & Perforce.
Production & Collaboration
Jira, Miro, OBS, Team Collaboration & Studio Pipelines, Documentation & Reviews.
Additional Experience
Basic Lighting, Post-Processing, Scene Composition, Cinematics, Blockout Asset Creation.





